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Short summary

The witch Gruntilda has captured Banjo's beloved sister, intending to leech the girl's youth and beauty through black magic and mad science. Banjo and Kazooie set out across nine worlds to get her back.
The witch Gruntilda has captured Banjo's beloved sister, intending to leech the girl's youth and beauty through black magic and mad science. Banjo and Kazooie set out across nine worlds to get her back.

Trailers "Banjo-Kazooie (1998)"

You can hold the R Button to make a sharp turn while flying or swimming. However, Bottles does not tell you this at any point in the game.

In the beta version, Clanker was a real whale instead of a mechanical one.

The voices in the game are not real speech, but rather a looping of voice-like sounds when text bubbles were displayed. This artistic choice was made due to memory limitations on the Nintendo 64 cartridges.

There are a total of 9 ways into the house in Mad Monster Mansion.

"Q" is the only letter missing from the sandcastle puzzle in Treasure Trove Cove.

There are 100 Jiggys in the entire game but only 98 of them are used in Grunty's Lair's picture puzzles, leaving just 2 Jiggys without purpose other than watching the perfect ending. If less than 100 Jiggys are collected before finishing the final battle, Mumbo won't reveal his secret. If you do collect all 100 Jiggys when you finish the game, Mumbo will give you a sneak peek of what to expect for the sequel 'Banjo-Tooie (2000) (VG)' (see Banjo-Tooie Trivia for more info). Grunty's last words also differ on what Jiggy amount was held by the end.

Beneath the name of the ship in Rusty Bucket bay it says: "Twycross, England" the location of Rareware HQ

Out of the five transformations in the game the crocodile is the only one that can attack.

This was the biggest selling game of 1998 with over 2 million copies sold in the United States. It was also praised for its graphics, story and gameplay.

Treasure Trove Cove, Clankers Cavern, Gobi's Valley and Rusty Bucket Bay are the only four levels Mumbo does not appear in.

Tiptup the Turtle and Banjo both appeared together in Diddy Kong Racing.

Some of the answers given in Grunty's Furnace Fun are characters from other Rare games, some are Funky the Monkey, Conker the Squirrel etc.

This is the only game in the series to feature Tooty.

The famous secrets teased at the end by Mumbo were going to be apart of a package known as Stop-and-Swop. The idea was players with Banjo-Tooie could take out their game cartridges in play and insert their Banjo-Kazooie and transfer their stop-and-swap items. Due to technical limitations from various upgrades to the Nintendo 64 console and Nintendo company's apprehension for players hot-swapping cartridges, potentially damaging the player's system, the idea was never implemented until the eventual XBox ports to go along with the release of Nuts and Bolts.

In the beta version, there is a portrait of Donkey Kong, next to Banjo's bed. This was changed to a portrait of Tootie in the final version.

There was a level in the beta version known as Fungus Forest. The level was scrapped and reintroduced into Donkey Kong 64 (1999) as Fungi Forest.

Grant Kirkhope based some of the music, most notably the theme of the Witch's Lair, on the children's song "Teddy Bears' Picnic."

This game received a significant amount of hype partly due to it being marketed as the game that would be to the N64 what Donkey Kong Country was to the SNES in terms of an advancement in graphics.

The first jigsaw piece in Gruntilda's Lair is the only one in the game that does not require you to hit a Witch Switch in a level.

The game manual says there is an option to "Exit to Witches Lair" while this was present in the beta version, it was scrapped in the final.

In the game's data there is a piece of unused music titled "Advent" which was to be used as the hub world theme for the "Giants Lair" in early stages of development.

The Click Clock Wood puzzle is the only puzzle in the game that does not have a jigsaw podium.

This was originally supposed to be released as Nintendo of America's big holiday game for 1997 with a Taco Bell toy promotion lined up, but Rare needed to delay it for several months so they decided to release Diddy Kong Racing first featuring Banjo as a playable character.

The second and last jigsaw pieces in Gruntilda's Lair are the only ones that require an animal transformation to retrieve them.

There are a total of 94 squares on the Grunty's Furnace Fun game board.

Mumbo's Hut and Mumbo himself have 3 feathers on top of their head.

Click Clock Wood is the only level in the game that allows you to visit the same area in a different scenario.

The Boss Boom Box fight has a total of 15 crates.

The only room not to be featured in Mad Monster Mansion is the kitchen.

There are a total of 38 slalom gates in the race against Boggy the Bear.

Boggy the Bear is the only character in the game that gives you more than one jigsaw piece.

Bubblegloop Swamp, Freezey Peak, and Gobi Valley are the only levels in the game without alliterations in their names.

The five transformations in order of the levels are: termite, crocodile, walrus, pumpkin and bee.

There are five encounters with Gobi the Camel in this game.

There a eighteen encounters with Bottles in this game.

There are ten encounters with Brentilda in this game.

The game began development as an RPG for the Super Nintendo Entertainment System known as "Project Dream" which was to feature a boy hero who'd have to fight pirates, one being Captain Black Eye (who did make it into the final version). The game quickly grew to be too expensive for the limits of the SNES system capabilities and production shifted focus to the upcoming Nintendo 64. But with their grand scale in mind the development team found themselves limited by the hardware and shifted focus again after seeing the work being done on Twelve "Tales: Conker 64" (what eventually became Conker's Bad Fur Day (2001) which was following the route of highly successful Super Mario 64 (1996), thus scrapping the RPG concept and making it a platformer instead.

On an episode of "Reviews On The Run", this game was number 1 on the list of the "5 classic Rare games you should try"; it beat out Sabre Wulf, Conker's Bad Fur Day, and Kameo: Elements of Power, which were also running for the same award.

The soundtrack, consisting of music from the game composed by Grant Kirkhope, was released by Nintendo of America on a limited edition Compact Disc. This CD was sold exclusively at Best Buy stores and the Nintendo Power Catalog with two additional tracks.

There are three encounters with Cheato the spell book in this game.

With the exception of Banjo and Kazooie appearing last, the characters that are listed in the credits are in order of appearance.

In the Audio questions in Grunty's Furnace Fun, Gruntilda's voice is the only one labeled as "cool", every other voice is labeled as "dumb".

The name of Captain Blubber's ship is the Salty Hippo.

Because of the fact that Rareware, the developers of this game, now belongs to Microsoft, the walking Nintendo 64 logo at the beginning has been removed in the Xbox 360 port. The Rareware logo was added instead. Ironically, the Nintendo Game Boy that can be found on the original Nintendo 64 version still appears in the Xbox 360 version. It can be found in the savegame selection menu.

Boggy's three kids are named Soggy, Moggy and Groggy.

The character of Motzand is a play on legendary composer Wolfgang Amadeus Mozart.

This game was later released on XBOX Live Arcade for 1,200 Microsoft points on December 3, 2008. It was also released as a pre-order bonus for Banjo-Kazooie: Nuts & Bolts on November 13, 2008. However, all properties of Nintendo have been removed for the XBOX port.

User reviews


  • comment
    • Author: Dddasuk
    Rare was once a promising video game developer, particularly during their days with Nintendo. Their first big seller game was Diddy Kong Racing where the characters Banjo and Kazooie made their debut.

    Following the release of that racing game, Banjo and Kazooie became star characters in their own right when they appeared in the game Banjo-Kazooie. Lucky for them, that game too was a big seller. Banjo-Kazooie would have sequel in Banjo-Tooie, and that one made even a bigger sale.

    After getting booted by Nintendo years later, Rare saw new life after teaming with Microsoft. Banjo and Kazooie then appeared in a new game called Banjo-Kazooie: Nuts and Bolts. Although it did not sell as many copies as the two previous games, Banjo-Kazooie: Nuts and Bolts was able to achieve platinum hit status, a title achieve by Xbox or Xbox 360 games that sold 400,000+ copies within 9 months of release.

    Because of showing such marketability, Banjo and Kazooie are absolutely Rare's true cash cows. Conker the Squirrel could have been a cash cow too but Rare destroyed that character.
  • comment
    • Author: Gavidor
    Banjo-Kazooie is one of the most different video games on the N64! The characters, the jumping, the power-ups, and the sure thrill of adventure makes this entire series a fun non-stop playing time! Below is a brief look how I think the game is!

    Game Play: The game play is very good. There is really basic controls here and is easy to perform. Novice gamers should have a good time here!

    Graphics: The graphics are wonderful. The backgrounds are really beautiful!

    Difficulty: The game is easy but as it goes on you find out that it will become more difficult!

    Music: The music is great! Just fantastic catchy tunes through out the game! In My opinion its some of the best music ever in a video game!

    Sound: The sound is great. Nuff said!

    Overall: I have always loved Banjo-Kazooie! If you like excellent adventure games then I strongly recommend you play this game!

    To purchase this video game check out Amazon.com!
  • comment
    • Author: Joni_Dep
    This game is EXCELLENT! a perfect family game that someone of any age can play! Its a decently lengthy game so you wont be able to beat it in 2 days. When I played it it took me and my family about 8 months to beat it. There are some parts that are hard, but still fun. And after your figure out how to get through the hard part, you see that it was very obvious. A goofy story line and great characters, this game is #1 on my list for ever! Banjo and Kazooie's hilarious comedy keeps you into it all the way! If you have played this game, or are planning to, I would also recommend Banjo-Tooie. The sequel to this great game.

    Rareware is planning on making a Banjo-Kazooie 3 sometime soon. There has not yet been a release date on this, but it will definitely be on the Xbox 360.

    If you haven't played this game yet then you have NO IDEA what your missing! So get out of your mom's basement and go play: Banjo-Kazooie for N64
  • comment
    • Author: Iraraeal
    Banjo-Kazooie was without a doubt one of THE best N64 games ever to be created, but sadly Nintendo's not making anymore Banjo games>:(. It's really a shame too because this was a fun game. Anyways the levels were fun to explore (Especially Freezy Peak or whatever it's called). The moves were creative and original and the animation, hoo boy. The animation in this game was a MAJOR improvement over some of the N64 games' animation. If they still sell Nintendo 64 games where you live and you have an N64, then make sure there's a copy of Banjo-Kazooie that's being sold because like they say: Chances like this don't come around often(Especially not anymore).

    Overall a really great and addicting game that Nintendo should re-release on the Gamecube.
  • comment
    • Author: Steel_Blade
    This game has to be one of my favorites. I was instantly hooked to the strangely-entertaining story, goofy characters, assortment of levels, music, graphics and control (which are surprisingly good for N64), and difficulty. Everything from Gobi's Valley to Freezeezy Peak (sp?), from Mad Monster Mansion to Click Clock Wood, from Treasure Trove Cove to Grunty's Furnace Fun. I guarantee at least one of the tunes to get stuck in your head for good, especially Gruntilda's Lair. It may look just like your average kid's game, but it is actually quite hard to beat, since you must collect about 99.9% of all items, which is no small task. If you are bored and have a loony sense of humor, check this game out and its sequel, Banjo-Tooie. Rare Ware makes great games.
  • comment
    • Author: MeGa_NunC
    This game was stunning at the time graphics wise, however it's best know as that 'other N64 platform game'. It sadly didn't get deserved recognition like Super Mario 64 and the more recognisable Donkey Kong 64, which was released the following year.

    It's almost an interactive cartoon, you play the friendly redneck bear Banjo AND his irritating/irritated partner Kazooie (who is a 'Red Crested Breegull'). They behave like one character control-wise. You are on a quest to rescue Banjo's little sister Tootie from the clutches of the witch Gruntilda. The plot is nothing special but there is plenty of humour, aimed at children but amusing nonetheless.

    The greatness of this game is not in the story but more in the varied cleverly designed worlds, the perfectly set controls, the ingenious moves (which are not complicated to anyone who knows how to use an N64 control pad), and the funny characters. I still remember it for it's brilliantly implemented context-sensitive music system, the best use of music I have still ever seen.

    This game is a joy to play from start to finish, the only downside is the rather tedious note collecting, which busy gamers would struggle to persist with (although I had an almost infinite amount of spare time at the age of 15 and was happy to do it). Overall, a classic.

    8/10 (9/10 for 15-year-olds with a lot of spare time on their hands)
  • comment
    • Author: Lightseeker
    This is one of the funniest games I have ever played. Great Gameplay with excellent moves to learn. Zany story that might catch your interest. Recommended for any Video Game Fan who will try anything once. Don't take my word for it, Rent it or buy it yourself.
  • comment
    • Author: Ranenast
    With the likes of multiple platformers taking place on the PS1 while the N64 only had one (Super Mario 64), it seemed that the PS1 was going to take over in that genre. But, there's a few games that gave Sony a run for their money. One of the first being this, a fun, charming, and overall fantastic game that really showcases how much Rare helped with the N64. The visuals, world designs, music, goofy plot, and overall charm is damn near 2nd to none. The collectathon nature never gets old, as each world makes it rewarding and fun. All the characters are lovable and the overall style of this game is adorable. The music is great too, as Grant Kirkhope made sure each song got stuck in your head after playing the level, and you know what? For as memorable as it is, I don't see that as a bad thing at all. Overall, this game is just wonderful. I recommend anyone who hasn't played it to do so, especially if you like 3D platformers, as games like this helped the N64 stand out a lot more when it comes to the platforming genre. This is a prime example of quality from Rare, and it really saddens me how they never reached this level of greatness again since they were bought by Microsoft.
  • comment
    • Author: Fountain_tenderness
    Banjo Kazooie is a very good plat-form game. Although not as good as Banjo Tooie, the sequel, this game is still good.

    Graphics- Since this is an N64 game, the graphics are a bit dated. They're still colorful and fun looking, like some of the stages in Super Mario 64 and Donkey Kong 64.

    Sound- The sound is really good, but the music easily gets stuck in your head, and may annoy some people. It doesn't annoy me.

    Gameplay- The gameplay is very good, but some moves are very difficult to pull off, and there are tons of them. Sadly, you can't play as Mumbo like in Banjo Tooie.

    I give Banjo Kazooie a 7 out of 10.
  • comment
    • Author: Kikora
    One of my sisters friends lent me this game, and it is too damn hard! It carries the appearance of a kids game, but you have to learn how to do tons of intricate moves that require you to twist and turn your hands into all sorts of awkward positions, and you have to search seemingly endless levels for 100 notes, to improve your 'score'! You also have to find these impossibly hidden jigsaw puzzle pieces, that require you to do almost impossible tasks to get them! AND I AM ONLY UP TO STAGE THREE!!!!! Maybe if you have no life nad can stay home all the time you might get some enjoyment out of this, but otherwise keep away! AND IT IS DEFINATELY NOT RECOMMENDED FOR KIDS - THEY WILL PULL THEIR HAIR OUT WITHIN THE HOUR!
  • Credited cast:
    Eveline Fischer Eveline Fischer - Tooty / Brentilda (voice)
    Grant Kirkhope Grant Kirkhope - Mumbo Jumbo / Jinjos / Gruntlings / Pots in 'Mad Monster Mansion' (voice)
    Lee Ray Lee Ray - Bottles (voice)
    Chris Seavor Chris Seavor - Gruntilda (voice)
    Chris Sutherland Chris Sutherland - Banjo / Kazooie (voice)
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