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» » Zeruda no densetsu: Fushigi no ki no mi - Daichi no shô (2001)

Short summary

When the legendary hero Link enters the Triforce Temple one day, it engulfs him in a flash of red light. Link seems to fall through darkness, until he lands in a field in the far-off land of Holodrum. A merry group of travelling performers find him and help him recover. The main caretaker is a red-haired dancer named Din. She is, in secret, the Oracle of Seasons, who keeps the seasons of Holodrum in order and protecting all life. But before long, a mysterious tornado appears and captures Din! It had been sent by Onox, General of Darkness. By imprisoning Din in a crystal and making the Temple of Seasons where the Season Spirits reside sink into the ground, the seasons are thrown hopelessly out of whack! Link immediately decides to come to the rescue-with the help of the Maku Tree-but oh no! With the seasons out of control, the Maku Tree is horribly weakened! Link must travel throughout the land collecting the Essences of Nature to return the Maku Tree's strength. Along the way, he ...

The game (and its companion piece Zeruda no densetsu: Fushigi no ki no mi - Jikû no shô (2001)) takes place chronologically between Zeruda no densetsu: Yume o miru shima (1993) and Zeruda no densetsu: Kamigami no toraifôsu 2 (2013).

Released at the same time as Zeruda no densetsu: Fushigi no ki no mi - Jikû no shô (2001). Both games can be played separately or in random order, but finishing one game will provide a password that can be used to affect the gameplay in the other. Furthermore, it unlocks an additional ending in the second game that reveals an overarching plot.

Originally, the idea was to create three interconnected games called the Triforce Series (later renamed Mystical Seed Trilogy). Each game was to be themed for a piece of the Triforce: the Mystical Seed of Power would be action-based, and the Mystical Seed of Wisdom puzzle-based. Due to the complexity of developing three interconnected games, the third one, Mystical Seed of Courage, was canceled and its gameplay never revealed. Mystical Seed of Power was then developed into Oracle of Seasons, and Mystical Seed of Wisdom as Zeruda no densetsu: Fushigi no ki no mi - Jikû no shô (2001).

User reviews


  • comment
    • Author: Hǻrley Quinn
    I feel that the Oracle games aren't as well publicized as some of the other Zelda games. Don't get me wrong, it's liked; the name is not thrown about as commonly as Ocarina or Awakening for instance. I'm surprised because these are very good games.

    Oracle of Seasons was impressive because it manages to fit a lot into a Game Boy Color cartridge at the time. There is a whole lot more to do in this game than any other 2D Zelda game. It adds upon old Zelda tropes, plus adds some new ones. (You can ride animals in this.)

    This game's gimmick is that you can change the seasons in order to change the landscape. This was a lot of fun and allows you four different lands to travail rather than the usual two found in Oracle, Link, etc. (I also find the outdoor level design a little more dynamic than the sister game Ages.)

    I am really fond that you can link this game up with Ages, which allows you to obtain more items and the final true boss and ending. I can't think of another game that does this.

    There are a couple downsides of this game though. 1) Seasons is more battle-heavy while Ages is more puzzle-heavy. Because of this, the Bosses can be pretty tough. I suggest you play the other game first so you can obtain more powerful weapons for this game. 2) There are animals to ride in this game, but at one point your actions decide which one you'll stick with throughout the game. and the actions aren't clearly spelled out. This wouldn't be a problem but the flying bear's ability to fly over pits is really difficult to do and there's a crucial part of the world map that requires you to do this.

    Overall, I think this should be considered one of the best Zelda games.
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