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Short summary

In a hostile, post-pandemic world, Joel and Ellie, brought together by desperate circumstances, must rely on each other to survive a brutal journey across what remains of the United States.
Twenty years after a fungal infection obliterated most of the U.S. population and turned the victims into infected monstrosities, Joel is tasked with escorting Ellie to the Fireflies to help reverse engineer a cure. However, this isnt easy for either of them, since Joel has been left almost permanently bitter after the death of his daughter, and Ellie is distrusting of him.

Trailers "The Last of Us (2013)"

'The infected' were inspired by an episode of the BBC Documentary Planet Erde (2006) which featured Cordyceps - killer fungi that invades the body of an insect to grow and diminish the insect population. It was featured in the episode titled, "Jungles" (Planet Erde: Jungles (2006)).

Ellie uses the word Fuck more than any other character in the game. Excluding optional/random dialog, she uses the word Fuck 53 times the word itself is said 143 times.

In the photograph of Joel and his daughter she is wearing an Argentina coloured football shirt. A nod to Gustavo Santaolalla who wrote the score and was born in Buenos Aires, Argentina.

The game's scenery setting was partially influenced by Alan Weisman's book "The World Without Us".

One of the reasons for the game's development was that creative director, Neil Druckmann, had believed that story telling as a whole had become lazy in the game industry and set out to create a rich narrative in The Last of Us.

In the early designs, Ellie bore an extremely close resemblance to Ellen Page who, coincidentally, was starring in another video game, Beyond: Two Souls. Ellie was later redesigned to accurately portray her age and VMO actress, Ashley Johnson. Page later joked that she didn't appreciate her likeness being "ripped off".

The 'Ish' subplot discovered through a multitude of notes in 'The Suburbs' chapter of the game is inspired by George R. Stewart's 1949 novel, 'Earth Abides.' In it, Isherwood Williams, AKA Ish, returns to civilization after spending an extended time at his remote archaeological camp to find that almost all of humanity has been wiped out by a virus. He meets a light-skinned African American woman named Emma, and they decide to raise a family together and found a community. But, after the death of Ish's son, Joey, Ish gives up all hope of reestablishing a society that he fondly remembers before the virus outbreak.

According to the Japanese game manual, Joel and Sarah's last name is Miller.

Giraffes are a recurring theme throughout. Seemingly representing innocence, almost every time they are seen, it is in the presence of a child or relating to children. The locations where they appear go as follows:

  • Behind the door in Sarah's bedroom, in the prologue.
  • The movie theater in the prologue has a marquee saying the movie "Girrafic Park" is playing there.
  • A little girl is seen playing with one in the Boston QZ, just before the first encounter with Robert's men.
  • A giraffe picture in a house in Bill's Town, just beyond the doggy door.
  • Outside the school, also in Bill's Town.
  • In the room where you first encounter Henry and Sam, on the side of a picture of a dog.
  • There are several of them in the toy store in Pittsburgh.
  • In the children's playroom in the sewer.
  • In the bedroom in the Ranch House.
  • Advertisements in Salt Lake.
  • The herd in Salt Lake.
  • Painted on the walls in the pediatrics unit of the hospital.
In the Left Behind DLC, two can be found in the arcade.

During the main game, the only character whose last name who is revealed is Jimmy Cooper (not counting the Firefly pendants), but if you get the Left Behind DLC, Riley's last name is revealed as Abel.

While shooting the climax of the game, Troy Baker (Joel) kept dropping his prop gun and having to have the scene be re-shot several times before director Neil Druckmann instructing him to continue with the scene no matter what and also told Merle Dandridge (Marlene) to randomly start singing her dialogue. While Troy Baker was told not to stop, he went along with it and started singing as well, and went through the entire scene singing their dialogue. Troy Baker ended the scene by picking up Ellie and going "dun dun dun dun dun dun dun".

The surprise reveal of The Last of Us was almost completely ruined. Naughty Dog originally planned for The Last of Us to be announced before Uncharted 3: Drake's Deception was released but the announcement was pushed back. This led to the developers of Uncharted 3 accidentally leaving an easter egg in Uncharted 3 for The Last of Us. The easter egg can be found in a newspaper article that states 'Scientists are still struggling to understand deadly fungus'. Fortunately, nobody realized that Naughty Dog was teasing their new game and The Last of Us's surprise reveal went as planned.

When Sam and Ellie are finished playing darts, Sam remarks to Ellie how she "clearly got destroyed", while she says it was "practically a tie." If you look at the board afterwards, you'll notice that, relative to the center, their darts are in the exact same positions.

Some inspirations for the game were the films True Grit, 28 Days Later, and the comic and T.V. series of The Walking Dead.

In the game, there is a bar that you can go into that's called O'Sullivan's Irish Pub. The bar's name is a reference to Victor Sullivan, a character in Naughty Dog's Uncharted games, and the bar in Uncharted 3: Drake's Deception, which contained an easter egg for The Last of Us.

At PAX Prime 2013, Naughty Dog showed off enemy characters that never made it into the game. One type of enemy appeared to be bald, fanged beats with stringy fungus growing off of their backs. Other early concepts looked like generic zombies with fungi like groups scattered across their bodies. The developers felt that these iterations didn't feel like still-living infected humans, which is why they were scrapped. Another enemy that was cut from the final game is an infected elephant. It had tendrils of fungus grow from it's legs and blooming mushrooms on it's head. A scenario in the game would have had this creature chasing Joel as he desperately scrambled away. Instead the team decided early on that they wanted to have zoo animals to roam freely in the game. This led to the giraffe scene.

During the game, several Easter Eggs of Uncharted can be seen in hidden places. For example, when Joel, Ellie, Sam and Henry pass through a toy store, Uncharted: The Board Game can be seen on one of the shelves. Neil Druckmann, creative director for The Last Of Us, would go on to be the creative director for Uncharted 4: A Thief's End.

The Fall section was originally going to be a bit longer, but due to budget & time restraints it was cut down. The Left Behind DLC fills in some of the gaps.

Naughty Dog worked on the game in secret for two full years. After completing Uncharted 2: Among Thieves in 2009, the company split their staff into two teams. One to work on The Last of Us, and the other to work on Uncharted 3: Drake's Deception. When Naughty Dog first split into two teams, the second team wasn't sure what to make. They considered doing another game in the Jak and Daxter series but the developers felt they had to work on a new IP to justify making a second team.

The eye charts in the hospital near the end of the game read "RUN YOU R NEARLY THERE DON'T QUIT!!"

As well as movies, literature, and other video games, The Last of Us directors, Neil Druckmann and Bruce Straley, took inspiration from real life events, one of which was The 1918 Spanish Influenza. Druckmann also considered the lengths he'd go to protect his family drawing inspiration from his newly found fatherhood. In an interview, he stated "All of a sudden I realized just how far I'd go to protect my kid, things I've never ever thought about before. It's become a huge inspiration."

Joel was named after director Joel Coen, who directed No Country For Old Men and True Grit (re-make).

The story changed considerably over the course of development, with the character Tess initially being the main antagonist who pursues Joel and Ellie across the country due to the former accidentally causing the death of her brother after saving Ellie from execution by a group of soldiers. Tess was initially meant to capture Joel and killed by Ellie though this was scrapped as the developers felt it was unrealistic for Tess to pursue Joel with her gang of smugglers for an entire year.

Ashley Johnson won two BAFTA awards for her role in The Last of Us and Left Behind DLC.

This is the highest rated video game on IMDb [Feb 2015].

Joel's birth date is presumably September 26, as it was the date seen in the newspaper at the beginning of the game.

In Uncharted 2: Among Thieves, there were collaborative gameplay segments with Nathan Drake and his Tibetan ally, Tenzin. The interactions between these two characters was an interesting way to tell the game's story. This gave Naughty Dog the idea to develop Joel and Ellie's characters through similar mechanics.

WILHELM SCREAM: Heard when Sarah and Her Dad trying to Escape from the City.

The character David is played by Nolan North who also plays Nathan Drake in the Uncharted franchise which is another Naughty Dog game.

Otep Shamaya, lead singer for the nu metal band Otep, provided voice work for a variety of the female infected characters in the game.

This is the first widely-publicised video game released in Australia with the R18+ certificate, however it is not the first to receive the certificate. The first R18+ game in Australia was Ninja Gaiden 3: Razor's Edge Previously, all video games were released with the lower MA15+ (persons under 15 must be accompanied, but not restricted to 15 and older) maximum certificate, and anything exceeding this certification was banned.

The second game in which Troy Baker plays a morally ambiguous man acting as guardian over a young woman. Also, the second game in which Merle Dandrige plays a character in a leadership position within a rebellion.

After meeting Henry and Sam, before reaching their safe house, one of the apartments you can investigate has a child's bedroom that has two plush dolls of Jak and Daxter on the dresser. This is a nod to Naughty Dog's previous work.

The comic books that Ellie reads, and that are collected by Joel throughout the game, are created by DarkHorse. This is a real comic/graphic novel company. If you turn the comics around and zoom in, you will find their web address, darkhorse.com, on the bottom under the barcode.

This is the third zombie game Troy Baker is in following Resident evil 6 and The walking dead: survival instinct

The song that Joel and Ellie listen to on the way to Pittsburgh is "I'll Never Get Out of This World Alive" by Hank Williams.

In one mission, when the main characters are in a toy store, you can see board games and toys depicting other Naughty Dog franchises, such as "Uncharted" and "Jak and Daxter."

Marlene was originally a doctor who knew of Ellie's infection before being changed into the leader of the Fireflies.

The Last of Us was originally released for the PlayStation 3 on June 14th, 2013, and was later released for the PlayStation 4 on July 29th, 2014. Titled The Last of Us: Remastered, this version features a resolution bump to 1080p, some improved and new textures, a photo mode, audio setup customization, all of the DLC released at the time including the Left Behind story DLC, and allows the user to either play the game at 60 frames per second or 30 frames per second with higher quality shadows. The remaster later received a patch for HDR support and another for PlayStation 4 Pro support. On PS4 Pro the game renders at a native 4K resolution when playing in the 30 frames per second mode, and renders at 3200x1800p while on the 60 frames per second mode. If you have the PS4 Pro output at 1080p though the only improvement is that the high quality shadows are enabled in the 60 frames per second mode.

While there is at least a 35-year age difference between Joel and Ellie, their actors, Troy Baker and Ashley Johnson, are only seven years apart in age.

According to the marquee on the Armadillo Theater in the prologue, the theater is showing Damocles Rising, Tales of Cimarron, Ghost of the Mojave, Under Your Skin, Fever Dream, The Lost Kingdom and La Casita (The Little House). Additionally, they are advertising the upcoming release of Blood Samurai. They also offer free popcorn.

The ending was subsequently changed; Joel and Ellie initially travelled to a safe zone in San Francisco but this was scrapped as the developers felt it was too ideal.

The Infected were originally all going to be women, but Naughty Dog nixed the idea when female staff members criticized the idea as sexist.

Voice actor Troy Baker who plays Joel also plays Booker in Bioshock Infinite

It's possible that the running physique was inspired by the remake of Dawn of the dead (2004) being that the zombies run at full speed rather than just walking slowly.

Initial sketches for the likeness of Tess were based on Jennifer Lawrence, Kaya Scodelario, Penélope Cruz and Michelle Rodriguez.

On July 28, 2014, at the live performance of The Last of Us, game director Neil Druckmann introduced a special, unrecorded scene that takes place after the ending of the game. The scene was performed live on stage by principal actors Troy Baker and Ashley Johnson. Druckmann requested that nobody film during the scene, and stressed that it will never be released or revealed in any other form. The scene was reportedly written by Druckmann as a "goodbye" to Joel and Ellie, and takes place at Tommy's dam one night after the closing events of the game. Some reports put it at four years later, but the general consensus is broadly "after". Joel is talking to Ellie in her room at Tommy's, explaining that Tommy is trying to set him up to marry a girl named Esther. According to various accounts of the scene, Ellie is acting distant and reserved, until Joel pulls out a guitar and sings a song (which Joel's voice actor Troy Baker performed live). Joel tells Ellie a joke, and the pair laugh together, the tension broken. Joel leaves the guitar with Ellie as a gift, and the scene ends with Ellie alone on her bed, strumming a chord. Then over two years later in 2016, the first trailer for The Last of Us: Part II was revealed. It's opening shot has Ellie alone on a bed, strumming a guitar.

During The Last of Us's marketing, Naughty Dog outright lied to gamers and the press about playing as Ellie. They stated in interviews that you would never play as Ellie. This was done to leave some surprise in the game after it's release.

In the Firefly stronghold near the end of the game, there is a recording left behind by the surgeon who will perform the procedure on Ellie that can be found. It is for the most part, ambiguous, and it overall states how Ellie can be used for a cure. However, he does mention "As we've seen in all past cases" and, near the end, he states "All the sacrifices of those men and women or worse, will not be in vain." hinting that there may have been more people like Ellie, and their surgeries went wrong resulting in their deaths. This changes the point of view of the epilogue: Joel's statement to Ellie may very well be a lie if the player didn't listen to the recordings while playing the game. But Joel's statement to Ellie may very well be a half-truth if the player did listen to them.

Neil Druckmann stated in an interview that it was intentional for the opening shot to begin with Sarah, and the ending shot to end with Ellie.

During the Winter segment as Ellie the player can look at the items in her backpack some of which she will comment on when viewed.

At the 2016 PlayStation Experience (PSX) a sequel titled The Last of Us: Part II was announced. In its reveal trailer Joel discovers Ellie singing and playing a guitar in a house full of dead people, who appear to possibly be Fireflies, that Ellie has presumably killed. Shortly after its reveal the trailer was confirmed to have been running in real time on actual PlayStation 4 Pro hardware rather than being a prerecorded video. It was also confirmed that players would primarily be playing as the now 19 years old Ellie, which also confirms that this sequel takes place five years after the first game. Writer and creative director of the first game, Neil Druckmann, is confirmed to be directing this sequel, and Gustavo Santaolalla has also returned to compose the game's score.

In the winter segment when Joel is searching for Ellie, he encounters two men and takes them down for interrogation. The man (Scully) he stabs in the knee is played by Nolan North, the same actor who plays David in the winter segment.

Joel and David never actually meet. Only Ellie gets to meet David.

The ending is somewhat similar to the beginning of the game, albeit reversed. In the prologue, Joel and Sarah start off at home, and then use the car to escape the infected which eventually crashes, forcing Joel to carry Sarah, who is eventually shot by the soldier. Sarah then dies in Joel's arms. Near the end of the game, an unconscious Ellie (reminiscent of the dying Sarah) is carried by Joel out of the hospital away from humans and into a car. The duo then drives 'home'; home being Tommy's settlement.

An unused element in the game was Ellie's puppy. Early concept art shows Ellie carrying her dog after it was injured. The idea of Joel and Ellie adopting a puppy was ultimately cut entirely. It was also planned for Ellie to use her fungal immunity to cross spore filled areas. This would have allowed players to control her during it.

Troy Baker (Joel) plays the older brother of Jeffrey Pierce (Tommy), even though Pierce is, in real life, six years older than Baker.

User reviews


  • comment
    • Author: Amis
    I rate a ton of things on this site all the time, but I've never done an actual review. The Last of Us more than warrants one. I've never had a gaming experience quite like it. It transcends an average game.

    The story is the meat and potatoes of this game. It will grab you in the opening scene and hold you throughout. You will come to care a lot about the characters and their struggles in this post-apocalyptic world. This game also contains some of the darkest topics ever touched by gaming. I won't go into any of them but know that it was a bold move and it paid off. Note that this game truly earns its M rating and is not for everyone.

    The major reason that the story works so well is because it contains some of the greatest characters ever crafted in gaming. The characters feel so real and they face problems that are all too real. The voice work is as good as any I have ever seen. Hats off to Troy Baker as Joel and Ashley Johnson as Ellie for their exceptional performances. This game has made me a fan of both and I can't wait to see more work from them.

    The gameplay is just as smooth as the Uncharted series, but it offers more of a chance for some variety and stealth. There is so much choice in the route and strategy you choose to take while going through this game. There are times when going guns a blazing will work, but those times are quite few. Stealth and scavenging are heavily encouraged.

    The graphics are possibly the best that have ever graced the PS3. The amount of detail in the characters and the environment is incredible. The lighting, colors, and textures are very strong. There is no way to see everything in one playthrough...all the more reason to return.

    This game is receiving near universal praise from both critics and gamers alike. A ton of perfect scores have been given out and they are certainly well earned. This game is a gritty experience the likes of which I have never played. I'm not a person who cries, but I am a thinker. This game has invoked a lot of deep thought since I finished it last night. It brings up a lot of issues and you won't be able to stop thinking, hmmm...would I have done that or been able to do that? There were times where I said yes and some where I had to say no. That is the true power of The Last of Us. It brings out feelings that gaming rarely succeeds in doing and it will get inside your mind. All in all, The Last of Us is a chilling masterpiece that sticks with you.

    10/10
  • comment
    • Author: anneli
    I know this has almost become clichéd on IMDb but the greatness of this game has indeed caused me to write my first and only review. The Last Of Us is a unique game which captures the fragility of our social structure and demonstrates the brutality that some people are capable of. Don't pay any attention to nonsensical reviews by critics such as Polygon's Phillip Kollar who argues criticisms such as 'the game isn't fun' as it was never meant to be. The world that the game is based in isn't fun and this has been further emphasised by every trailer and demo that had been revealed prior to game's release. When playing on normal i felt like almost every encounter could be my last and i was equally terrified by the fact that Naughty Dog wouldn't hold back in showing just what the consequences of failure are. The game rather than focusing on horror revolves around the relationship between Joel and Ellie and this is masterfully complimented by the score which was composed by two-time Oscar Award winner, Gustavo Santaolalla.

    The game-play is reminiscent of Uncharted as it uses the same engine however it is much more down to Earth; focusing on small-scale firefights or stealth to navigate through levels. However, one small downside I found was that the AI for followers/companions would often act obstructive or perform actions like running right in-front of eight people you may have spent 10 minutes sneaking past and for some reason not even warranting a reaction.

    The story may be (inspite of some tiny detail over-sights which you may or may not notice as they linger in the back) quite possibly the greatest asset to this game. It is so well structured and directed by Neil Druckmann that it is hard to believe that this was his directorial debut. The game leaves a long lasting impression on you long before you're even halfway through the game and a series of events in the game leave your jaw hanging and your eyes teary.

    The game is well presented and ammo is scarce; helping to emphasise the survival-orientated objective of the game. The multi-player is far from just a distraction as although it could still be a little more refined it has an interesting concept.

    In conclusion, this game is absolutely amazing and it is hard to argue that the storyline isn't one of the best in gaming. I'd like to point out that I am a hardcore gamer and in the 15+ years of gaming I have only previously used the word 'Masterpiece' for four titles: Zelda: Ocarina of Time, FFVII, Half-Life 2, and more recently Bioshock: Infinite. I can whole-heartedly say that The Last Of Us is a Masterpiece in every sense of the word.
  • comment
    • Author: Qag
    Leave it to a video game to produce the greatest zombie story since George Romero's Dawn of the Dead. Yes, the story is great. Yes, the voice acting is great. Yes, you get emotionally involved with the characters and everything that happens to them. With that said, though, The Last of Us is more than just a well-told story, it could very well be a sign of where the genre is headed, and if that's the case then colour me excited.

    What I'm talking about, mainly is the emphasis on survival. In most zombie games, ammo is really the only resource you need to worry about, and more than often there seems to be enough of it. I'm not saying those kinds of zombie games are bad, but it really seemed like a cop-out when these games would continue to embrace a heavy action, FPS style of gaming. But what about the survival aspects? What about having to consistently gather food, weapons, various items, and find shelter? Why not makes these games about how far someone's will can take them, of how determined they are to survive and the things they're will to do in order to do that? The Last of Us aims to do just that.

    While still an action game, it's definitely not a shoot-em up. While you collect various weapons throughout, mainly guns, ammo is extremely scarce. There is no guarantee that an enemy you kill will drop some ammo, and if they do it may not be for the gun you need it for. Sometimes they don't drop ammo at all, but instead supplies that can be used to craft other weapons. Even then, the amount of supplies that's dropped is never consistent, and if you don't have enough of one particular item it can mean the difference between crafting another weapon or health kit, and ultimately, your ability to survive. In short, The Last of Us encourages you to find new ways to kill or bypass your enemies in order to preserve your supplies for as long as possible. Though the game doesn't go as far as I've described in the last paragraph, The Last of Us definitely points towards that direction.

    I'm also a fan of how involved other humans are in this game. It isn't simply one person or a few persons trying to sabotage you the whole way, you interact with a lot of people in this game, and it's because of that that it really grounds it. It doesn't simply become a game of Us Vs. the Infected, but instead, and a lot like in Romero's best Zombie films, it's mainly about the collapse of society, of people trying to carve a little spot for themselves in this New America, and striving to discover your purpose and worth amongst the chaos. It's so easy to make the zombies the villains in these games, but it's ultimately pointless because zombie's cannot reason. They are what they are and their nature must be accepted, for better or worse. Humans, on the other hand, can reason, and it's what they're capable of that is most frightening. The Last of Us gets that, and that's why it stands out.

    With all of this said, there are some issues I have with the game, though not detrimental enough to cause any kind of dent in my rating, though they're issues non-the-less. I'm not the biggest fan of there being different types of zombies, as it just feels like the developers are purposely doing it to give gamers varying levels of difficulty in their encounters, which doesn't ring true to me. I'm also not a fan of how your allies interact with the zombies; so Clickers can kill you in one attack, but if they attack Ellie then she can withstand it for a longer period of time? There's just no consistency there.

    Still, the good far out way those two quibbles of mine. The game is damn near flawless, from how the story is written and acted, to the mechanics and how the game is played, to the graphics and just how real and involved everything feels. Naughty Dog continues their success with this game, and the way it ends definitely calls for a sequel. It's one of the best games I've ever played, and I can't wait to see where they take the story next.
  • comment
    • Author: Kuve
    My The Last of Us review I'm so overwhelmed by this game right now. This game is like a delicious meal. When it ends you want so bad to have more of it but in some other way you are the most satisfied human being in the planet.

    The graphics are so amazing I can't even digest it. The story is so well done that I was left teary. And thinking about the ending is surprisingly just as deep as analyzing a good movie. I'm gonna talk about the ending later so keep on with me (haha). Where to start... OK.

    This game tells the story of a man with a mission. He has to go across a post-apocalyptic America to deliver a little girl to a rebel group of survivors. As I came aware that it was involving a rebel group holding against the government I was worried. I said to myself "Oh, this is so cliché!". But I was wrong. And I have to mention this was just a meaningless worry still having in my mind the amazing prologue that I just witnessed. The setting the gameplay and the execution of what envelopes is superb in the prologue and in the whole game in general.

    The game is divided by seasons (I know, it's weird but awesome). and every season ends with something big. My favorite I think might be winter but it's hard to pick one because they all are amazing! But I'm just gonna go with winter now. The pacing and the way they are told and experienced are awesome.

    Now... what most gamers were worried about...! The gameplay. Let me say this. This game... has the most fluid and satisfying gameplay that I have ever experienced. The way the gameplay combines with the atmosphere and story is done masterfully. It has a level of intensity to it that hits you right in the brain's sweet spot. You have to carefully walk through dark hallways and smartly plan what to waste and what to spare. The brutality of the combat also makes it engaging and sometimes disturbing, like when you are choking the life out of an enemy. In Uncharted you just went "snap" with the dude's neck and you were done, here you see Joel's face struggling to keep a grip, and the victim's eyes starting to loose it as he claws for Joel's face.

    There was good variety in the enemies and very few and minimal glitches that I encountered.

    OK, now let's get into the graphics. These are easily the best graphics that I have seen on a console. They are smooth, detailed and very beautiful. There were a few scenes with animals in them and they are jaw dropping. (Yes, even the rabbit.) Oh and the lighting. Haha man the lighting. The shadows the reflections and the beautifully animated dynamic lighting make this game shine. (No pun intended) The cherry on top of all of this must be the ending. I understand that some didn't like it because of it's abruptness but for me it was deep, dark and let's say, real! I spent easily a day thinking and analyzing these characters (specially Joel at the end) to really understand this character's complex payoff! I mean, what game does this! I can really think of critically acclaimed movies that go toe to toe with this game.

    This game is a masterpiece of our time. Everyone must experience it and it should be taken from now on as a reference to what the gaming industry is capable of and how it has already reached the heights of film depth and quality. I'm giving The Last of Us a 10 out of 10.

    Thanks for reading! Have a good day!
  • comment
    • Author: Hugighma
    This is my first game review ever, so you can imagine how this game changed me and my way of thinking.

    First let me thank the whole staff for putting this masterpiece together and most important the voice actors for doing an amazing job.

    The story is possibly the best thing this game has to offer. It's 1000 times better than most movies. It made me shed tears a few times (it never happened to me before). So much drama, so much emotions, so much anger... I can't explain what I felt when the game was over and saw the ending... it really gave me a breakdown that lasted a few days (there's still something left). I don't know if it's because of how the story unfolds or because I didn't want it to end just yet or because of the music or all those things put together. Never have I felt this way about a game or its story.

    Next comes the soundtrack.. Gustavo Santaolalla did an outstanding job with the guitar and the rest of the instruments. Had to buy the soundtrack. When I play the songs I remember those tough moments Joel and Ellie went through. This game's soundtrack is almost just as important as the story.

    Then there's the graphics and the environment. You can see how much time and effort they put into the surroundings. Again, I've never seen any game have that much detail as the last of us.

    I'm so eager to see what's in the DLC. I even bought the comics to keep my mind busy for a short while. Those explain Ellie's past a little bit. I hope they make a part 2 of this game.

    I could go on for hours telling you what I liked about it so the only advice I could give you is to play the game and go through the whole story and you'll see what I mean.
  • comment
    • Author: Hiclerlsi
    Naughty Dog have outdone themselves, and everyone else for that matter. At least when it comes to the "survival" genre of games. In a time when developers are steadily concentrating on next generation console releases, the team at Naughty Dog has bestowed an instant classic.

    As expected the graphics are vivid, highly detailed and at times just plain gorgeous. The physics engine does not disappoint either. Many games can boast these attributes, but when combined with nothing less then a epic and compelling tale it transforms into much more then eye candy. This describes The Last of Us. No spoilers, I swear. The story easily pulls you in and toys with your own morals and instincts with an expertise and tactic that only a psychiatrist could employ. It doesn't take long before you honestly CARE about the characters, their plight and their goals. Had this been a book it would have gripped the nation with the same fascination that The Hunger Games has. I highly doubt an hour and a half movie could even begin to do it justice. The medium of video games is simply the only way to be moved by this epic story.

    The characters are well rounded, and understood thru brief yet highly informative back stories. As with most games/movies/books there is the textbook anti-hero, but even he stands out amongst the crowd of gaming anti-heroes. As for the other characters you will be hard pressed to find any stereotypical survival characters. Each character brings their own personality to a moral stew that serves up a sumptuous meal for the heart and mind. Simply put, it is one of those games in which you find yourself at a loss when the credits role. You simply do not want it to end.

    In the last days of current generation consoles this game perfectly summarizes all that has been achieved in the medium to date. Elegant, flowing, memorable. Easy to pick up, impossible to put down.
  • comment
    • Author: godlike
    When The Last Of Us was first announced I knew it would be a cut above most games but I didn't know it would be this good! For me Naughty Dog has had a flawless track record, with Crash Bandicoot, Jak and Daxter and Uncharted all possessing unique qualities. However, The Last Of Us manages to raise the bar set by all of these games, setting the bar for video game excellence, as we head into the next generation.

    The story is an absolute masterpiece, with the best voice acting in the industry on display. It's this voice acting from Troy Baker as Joel and Ashley Johnson as Ellie, that gives this story all of its emotional weight and therefore, its momentum. Troy Baker does an excellent job of portraying a man on the edge, who's wiling to do anything to survive and to protect those that he cares about. However, it's Ashley Johnson who steals the show, perfectly portraying a badass teenager whose had to mature fast in order to survive. The relationship between these characters develops beautifully, providing you with an unparallelled sense of attachment to the characters. This relationship, is partly shaped by these two characters encounters with fellow survivors, with all the supporting cast doing a brilliant job, particularly Nolan North. Last but certainly not least, the score is by an academy award winning composer and it shows, as this is the finest soundtrack for any game and is an integral part of the story.

    The gameplay is pretty similar to that of Uncharted, with refinements made to the shooting system, which ensure that all your shots register. The crafting system is excellent, giving you incentive to explore in order to better equip yourself for upcoming engagements. These engagements are unparallelled in video game history, as engagements with the infected create a real sense of fear and your ability to advance in the story, is determined by how you choose to engage enemies. Clickers and Bloaters are the toughest enemies and the freedom to choose between stealth and aggression, is much appreciated. Graphically, the game is stunning, adding that extra bit of realism to proceedings, as you get swept up in the environments. Finally, the most impressive gameplay feature is the dynamic speech. Whether it be conversations between Joel and Ellie about ice cream and whistling or Ellie telling you that you nailed an enemy, all of the dynamic speech contributes greatly to your investment in these characters, highlighting how Naughty Dog continues to innovate effectively.

    Ultimately, The Last Of Us is a masterpiece and Naughty Dog should be commended for showing the world that the gaming medium can be considered art, just like the movie and TV mediums. The unprecedented voice acting, story and fear on display, all contribute to a beautiful game which opens in cinematic fashion and which ends, boldly and beautifully. The Last Of Us differentiates itself well from other story's in the over-saturated zombie genre, making it a must buy and the game of the generation.
  • comment
    • Author: Fhois
    It is not easy to know where to start. The last of us is one of the best games ever made. In this review I will explain some of the best parts with this masterpiece. This review will include spoilers!

    The last of us is one of the few "zombie" games where you can go so deep in the story. Not just escape from them, shoot them down with a shotgun and then go to the next place and do the same. In the last of us you do really want to find all of the loot. Hear what every person has to say about the life in the quarantine zone, and of course explore the abandon country.

    The levels are very variating and not the same over and over again, although the ladder and fleet puzzle is used too much. Every level contains new enemies and ways to play. All from the smugglers, cannibals and hunters to the infected.

    The cut-scenes are very impressive. The way that the game communicate with the player, giving you the information you need. The cut-scenes let your imagination go crazy and make a new game in your head.

    This game has everything you can ask for in a "zombie" game. If you love games with great graphic, sound and AI this is the game for you!

    10/10
  • comment
    • Author: Frei
    How far can you go to surviving in a world filled with no rules or exceptions. The cities being swallowed by the Earth's beautiful nature following up with a nasty infection of a fungus creating dangerous environments and even corrupting the mind and body who ever breathes in the spores making the person go rabid. Not only you're facing creatures ,but also your fellow man as they try to kill you no matter what the circumstances are.

    STORY- Simply one of the best hand crafted stories of all time!! It's amazing wanting to keep playing and playing so, you can never let that controller down. Right in the first 10 mins of the game, I had already tears coming out of my eyes. Now that's rare if a game can do that. Indeed game of the year!!

    GAMEPLAY- Very solid from the beginning to top! Love how the situations are changing your options every-time. Then once you get to the "Clickers" and "Infected" so much panic making your heart beat so much cause of the fear factor in "The Last of Us" is quite remarkable.

    GRAPHICS-Overly fantastic seeing mother earth's beautiful nature. All the little details are amazing and I can't believe this is a PS3 game

    Joel- Simply a badass with no remorse.

    Ellie- I love her attitude and she is very tough girl but, also the best character in the game!! Ellie FTW!!!

    Multiplayer- Who knew The Last of US would include this nice addition. It clearly didn't need this ,but the Multplayer is just as great. Minor flaws and glitchs and what not. Oh well... practice this mode and you will be killing everybody on the team.

    10/10!!
  • comment
    • Author: Anen
    The overall zombie/post-apocalyptic/infected/dystopian story may be somewhat trite, yet that doesn't halt The Last of Us from being one of the best and most cinematic video game experiences ever.

    You can see multiple filmic influences throughout the game, 28 Days Later, The Road, Dawn of the Dead, Pontypool, Rec, The Road Warrior.

    You play the game as two (soul) survivors, a hard boiled man who's lost everything and a cocky young girl who just may have the solution to save the world.

    It's very much like interacting in a live action film rather than just playing a game. These feel like real people and not just game characters.

    Looking forward to the inevitable sequel(s).
  • comment
    • Author: Armin
    I've never been so moved by a video game. Terrified, awed and brought to tears in the first 20 minutes. This is the apocalypse and this is exactly how I have always imagined it would go down, quickly, brutally and without mercy or remorse. The realism here is intense. Initially there is chaos all around you. Cars crashing and exploding, buildings on fire, people running in all directions and the infected......These infected are fast and furious and not so much hungry for flesh as filled with pure rage and hellbent on killing all humans just cause....reminiscent of the rage infected undead from 28 Days Later. Whatever you do don't stop running. These are not Zombies as we know them, they are something entirely new and certainly not out of the realm of possibility, although an extremely far fetched one. I have been waiting with baited breath for this title ever since I heard of it's conception. I knew it would be something special, something different and Naughty Dog have certainly lived up to the hype. Visually stunning, superbly acted, this game is a work of art.
  • comment
    • Author: sobolica
    I played this game over A year ago and I still cant seem to shut up about it. The graphics are great the game play is fun and the multiplayer is unique and well worth playing but the story is the main reason i give it a 10/10. Let me start of saying i know that zombies is over done, but tlou gives you a dark and twisted/realist feel on the apocalypse with Cordyceps a real life fungus that takes over control of insect and tlou shows what it would be like if they could take over the human brain.The character are another part that is so amazing, Ellie a 14 year old girl with the mouth of a salty truck driver and Joel a guy with a crazy amount of old man strength. They are the to main charters and you get to see how the develop through the game facing numinous enemies like clickers, bloater, infected, hunters, military, and David a man who hunts down Ellie relentlessly. You then begin to feel for the characters some in different ways. I STRONGLY recommend you buy this game.
  • comment
    • Author: Marelyne
    Although it seems these days the zombie genre is over saturated, Naughty Dog - the creators of fantastic PS3 title Uncharted, have created what is widely being hailed as one of the greatest games ever. While it's a brave boast, it's not far from the truth. Set in a near future apocalyptic wasteland, you take on the role of Joel, a world weary survivor jaded by events in his past. 10 years previously an outbreak spread throughout the world. It decimated the population turning those infected into mindless, rabid creatures. While in the early stages the plague seems to resemble something of a zombie outbreak..as the infection worsens , victims develop spore like growths from their body turning them into something far deadlier - not to mention a whole lot creepier. It's a neat approach to a tired subject and handled very well.

    These creatures aren't the only resistance Joel faces however as much of America has turned into a government controlled war zone with militia and ruthless groups of survivors who attack without provocation or mercy. As Joel's journey progresses he encounters Ellie, a young girl who he needs to escort across the country to deliver to the Fireflies, an independent faction of freedom fighters who aim to rid the world of the plague at all costs. Their adventure takes them across a beautifully broken wasteland filled with danger at every turn..all building up to a frantic and emotional ending.

    The game play in Last Of Us is immensely fluid. Joel moves around the world naturally and cut scenes and encounters are handled very well. He soon develops a vast arsenal of weaponry which is critical for progressing through the game. Scavenging is important too as ammo is very limited and weapons can be upgraded. Joel can take a direct frontal attack approach or opt for subtlety and stealth. It's nice to have the option and immensely satisfying either way. The graphics are probably about the best you'll see too - incredibly detailed and with a stunning palette of colours. But the real beauty in this game comes from the story, characterisation and relationship between Ellie and Joel. This is epic stuff. A tale of redemption and survival as Ellie and Joel discover themselves and their place in the world. They begin the adventure as partners through necessity but through a life and death struggle they learn to trust and rely on each other and care for each other as a family. It's wonderfully handled and develops slowly throughout the game through great scripting and great voice acting by Ashley Johnson and Troy Baker.

    The pace of the story is practically flawless and although at it's core, this could be counted as just another gritty zombie survival adventure, Naughty Dog have gone out of their way to craft something with real heart and made something truly special…exciting, intelligent storytelling with wonderful characters that you actually care about. If this is the future of gaming then count me on board.
  • comment
    • Author: Gann
    This review will contain major spoilers regarding the story of The Last of Us, so read at your own risk.

    Naughty Dog's The Last of Us is set 20 years into the future, in the year 2033. An infectious fungal disease called cordyceps has ravaged the entire world, turning those infected by it into zombie like monsters. The game puts you into the shoes of Joel, a single father who lives with his daughter Sarah. The opening sequence of the game lets you play as Sarah as you see the epidemic play out. You are soon allowed to play as Joel as you try to carry Sarah to safety, with the help of Joel's brother Tommy. As Joel and Sarah escape a soldier shoots and kills Sarah. The opening sequence does a marvelous job of conveying the panic and fear caused by the epidemic and sets the tone for the game early.

    20 years later the government still tries to maintain order within various quarantine zones. Joel works as a black market smuggler along with a woman named Tess. They meet with Marlene, the head of a resistance group called the "Fireflies". She tasks them to bring a 14 year old girl, Ellie, to other Fireflies outside the quarantine zone. Ellie is soon revealed to be immune to the virus. Things go awry, however, as the Fireflies have been killed as well as Tess. Joel reluctantly agrees to take Ellie out west to meet with Tommy, a former Firefly, who knows where the Fireflies searching for the cure are.

    Joel and Ellie travel across the United States, encountering the horrors of the post-apocalyptic world on the way. The game does an excellent job of depicting the world in ruin. Everywhere you go you will see former settlements being reclaimed by nature. It is quite a sight to behold. Of course at the world's heart are its inhabitants. The game has an unforgettable cast of characters, each who perfectly convey what it is like to live in this world. The voice acting, particularly Troy Baker's Joel and Ashley Johnson's Ellie, is also top notch in this game. Joel and Ellie are both forced to kill the insatiable infected and humans.

    Though many unforgettable characters are met throughout The Last of Us, the relationship between Joel and Ellie is at its heart. While Joel is hardened survivor, Ellie doesn't know much about the new world. The horrors of the world shape Ellie and turn into a hardened survivor in her own right, while still retaining the charm that makes her one of the most likable characters in any video game I've played. Their experiences together create a very strong bond. The game excels at getting you to genuinely care about these two characters. Whenever something heartbreaking happens to Joel and Ellie, I also felt that heartbreak. By the game's end, Joel has come to see Ellie as much his daughter as Sarah was. When Joel and Ellie reach the Fireflies, Joel learns that the operation the Fireflies intend to perform on Ellie to find the cure will kill her. Due to his genuine lover for Ellie, Joel kills countless Fireflies, including Marlene, to save Ellie and later lies to her about the events. Joel's actions are completely ambiguous in that the game makes me side with him because of how much I cared for Joel and Ellie but also makes me root against him because he's sacrificing mankind's last hope. The ending is certainly not a happy one and it caps off what very well may be the greatest story I have ever seen in a video game.

    The story is certainly excellent, but the gameplay is equally up to the task. The combat is gruesome and fighting any enemy, human or infected, comes with a palpable sense of dread the likes of which I have never felt in a video game. Every time I had to fight, the game forced me to strategize how to do it or be killed. You are forced to manage your supplies intelligently, collecting and crafting a variety of weapons and tools throughout the journey.

    Graphically the game also excels. The visuals of the world and of the characters are all masterfully done.

    In conclusion The Last of Us is a masterpiece. It is an emotional roller coaster that will tear at any player's heart while also remaining an engaging game to play. Joel and Ellie are perfectly written and performed and I doubt I will ever care for any video game characters as much as I have with them.

    10/10
  • comment
    • Author: Tam
    The Last of Us is another strong game from the makers of the Uncharted series--Naughty Dog. Like Uncharted, you have some of the best game acting and script writing ever present in the gaming world. The Last of Us presents you with one of the most intelligent, intriguing and wonderful stories ever to be presented in a video game.

    The characters are absolutely wonderful. Joel is a man who had lost his teenage daughter during the start of the apocalypse. He now is just a survivor who does what is needed to survive and has seemed to have lost his conscience. He is the anti-hero who finds himself in a situation that will challenge his lifestyle, his choices and cause him to review his life.

    Ellie is a young girl on a quest to find her future. She is the future of mankind and she is eager to fulfill her destiny.

    Joel does the right thing at the end of the story and it is heartwarming and genuine. Joel comes back to humanity and Ellie is the cure for his dark side. This game had to end this way to preserve humanity and show the goodness of mankind. There are some who would have wanted it to end another way--but the other way would have been the coward's way out and shown the dark side of humanity and how our history has shown that men take the easy way and use it as an excuse to harm and kill others in the "guise" of religion, science and health.

    This is the perfect game. The best I have ever played.
  • comment
    • Author: Gavinrage
    Naughty Dog, the masters behind the highly popular franchise 'Uncharted', have created another amazing jewel in the gaming world. 'The Last of Us' is about two hardened survivors, who fight to stay alive in the post-apocalyptic world.

    'The Last of Us' is different from any other games I have EVER played as it concentrates heavily on narrative and character development, making the player feel like they're in the game with the characters. In addition the voice performances of Troy Baker (Joel) and Ashley Johnson (Ellie) add to the intensity of the story and making every moment feel real.

    Naughty Dog have put their blood, sweat and tears into this game and it has paid off greatly. This is an amazing game, with incredible visuals and stunning characters. This is one of the best games of the decade and I would highly recommend it to any gamer.
  • comment
    • Author: Humin
    So I heard that there was this game on playstation coming out about an apocalyptic world made by naughty dog. At the time I had an xbox so I didn't bother checking it out until I got a ps4. Boy I heard the game was good but this is AMAZING!!!!

    From the start to end I was hooked in to it. I thought it was gonna be scary but it turned to be the opposite. Just a dark world with people trying to survive.

    The character development was outstanding, the acting was perfect and the story couldn't possibly have been any better. There was even a fair bit of humour throughout the game.

    I have now finished the game 6 times and each time you finish it, you get this feeling on the inside that this was the BEST thing that's ever

    I would strongly wish for this to be made into a book. A movie is already being made and I hope that it is successful with what they cut out and what they keep in.

    Thanks for reading happened.

    I would very strongly recommend this game to anyone that loves good, sad and happy stories. It will CHANGE YOUR LIFE!!!
  • comment
    • Author: tamada
    The Last of Us is a tale about pain. About love. About suffering. About friendship. About betrayal. About family. About death. It is one of the most well crafted, powerful, and emotional stories I have ever experienced in any medium. The Last of Us thoroughly delves into the human condition and doesn't let up. Right from the get-go, the story and masterfully written characters fully engulf you in a way that has never before been seen in a game and rarely in a movie. The amount of realistic writing and depth put into both the story and the characters is phenomenal. Throughout the roughly fifteen hour story you will find yourself caring about the characters and debating the meaning and differences between right and wrong.

    The Last of Us follows Joel, a man with a broken spirit and no purpose, who survived the outbreak of a fungus based virus that mutates humans so that they are no longer in control of themselves twenty years ago. (It must be understood that these "infected" are very different from a "zombie". The infected are still alive; they are still people even if they don't act like it and fungus grows on their bodies. They don't go after other people because they're "hungry for flesh" but because it is in their nature.) If one of the infected manages to "bite" you, the infection will take control of your body within two days and there is no cure. That's where Ellie, a thirteen year old girl, comes in. Ellie is humanity's hope for the future. She was infected days earlier but it hadn't had any effect on her. Joel is tasked with guiding her to a lab where doctors can create a cure.

    As cliché as all this might sound, there really isn't anything else like it. What sets the Last of Us apart from the hundreds of other post-apocalyptic stories is that it doesn't focus on the entire world or the science or the reasoning. Its main focus is on two characters and how they change and grow throughout the journey. The post-apocalyptic setting is just a backdrop for the story being told. All the characters seen are portrayed as if they were real people. Their motivations and reasons feel so true that you can't help but sympathize for them. In the third act, the story becomes progressively dark and it really gives you a sense that these people you're rooting for may not be "good" or what they seem. This isn't a good guy versus the bad guys shoot 'em up story. The characters are flawed in countless ways. I've never seen better character portrayals and developments and certainly they have never felt more real.

    Arguably the most important part of a game is the gameplay itself. The Last of Us doesn't fail here either, bringing some of the most intense and realistic experiences in gaming. The mechanics are extremely tight and the physics put most games to shame. Combat feels very intense with a mixture of stealth and action. One of the most impressive things about the game is that there is no need to combat at all. You can sneak past enemies without them knowing and avoid combat situations. Enemy AI is very advanced and use actual strategies to flank you and get you cornered or in the open without cover. Very often I found my enemies outsmarting me and I quickly had to adapt to their positioning. The infected were extremely unpredictable and there were numerous times where had to sit and think my way through. Friendly AI is also impressive. Ellie will actually help you in certain circumstances and will alert you to enemy whereabouts. However, when it comes to combat scenarios, she doesn't actually kill anyone, which becomes a major plot point and character development later in the game. Level designs are brilliant and give a sense of the world being more open, despite its linearity. The world is decayed and broken, overcome by nature and yet it is strangely beautiful. The environments are extremely varied as well. The game takes place in many different areas and in a handful of different weather conditions.

    I could go on and on about what makes this game more than just a game and more of an experience but time doesn't allow for that. Over all, developers Naughtydog (Uncharted franchise) have made a game unlike any other. From story to characters and visuals to gameplay, it is a masterpiece in every sense of the word. Writer Neil Druckmann (Uncharted 2) and director Bruce Straley have out done themselves by a large margin and brought a range of emotions I never thought I would experience with a video game. I won't spoil it, but the ending is one of the most emotional and and heartbreaking yet hopeful and thought provocative I've ever experienced. It stayed with me for literally months after I completed it and still to this day it finds its way back to my head and I sit and think about how I felt and what happened. I can assure you, the ending is not what you think and it will make you feel SOMETHING, whether it be sadness, happiness, confusion, anger, or shock.

    With a game as impressive as the Last of Us, it should be realized that gaming is not the same as it used to be. The Last of Us proves that games can tell stories as effective as any other medium, and sometimes even better. With over 230 Game of the Year awards and a 96% on metacritic.com and over 50 perfect scores from critics around the internet and publications, the Last of Us is not only a technical achievement, but it very well could change the way people make games and how others come to view them.
  • comment
    • Author: Daigami
    Story and Presentation

    I knew this game was going to be dark and desolate going in, but what a prologue!

    Its violence is anything but gratuitous, though. As awful as Joel's first exposure to the cordyceps infection was, you come to realize that everyone you meet through the course of this game has experienced their own nightmares and struggles in the wake of the epidemic, and the whole game is an examination of the way it has shaped both individuals and humanity as a whole.

    While the picture it paints may be bleak, I didn't find it difficult to believe. It's easy to imagine the more kind and peaceful portion of humanity being culled while the selfish and pragmatic persist.

    In great works of fiction you always have the sense that you're being granted a window into a world that has existed long before you showed up, and that's certainly the case with The Last of Us. The characters you meet all have their own stories and relationships that you gradually come to appreciate as you progress. I was really struck by the subtlety with which this game reveals its characters. The first hour or so after the prologue may not contain much game play, but it does a great job of showing you who Joel is- or rather who he's become- since the prologue. His stoicism and desire to leave the past behind could have easily made him into a bland cliché, but instead it sets the stage for his ever-evolving relationship with Ellie.

    Did I see where this relationship was heading? Absolutely. But it was done so well that I couldn't help enjoying it. The dialogue and voice acting are as good as it gets, and the facial animation is incredible, with enough detail and nuance to convey real emotion.

    While humanity in this game is frequently ugly, there's a real beauty to the setting, with its crumbling cities being slowly reclaimed by nature. I found myself being grateful for the quiet travel sections between combat, as they gave me an opportunity to just look around and take in the imagery. And while I love sci fi with more exotic, far-future setting, it's fascinating to travel through the ruins of places that are so familiar. Whether you're sneaking through a derelict mall or rifling through the drawers of a cluttered dorm room, it all just feels so rooted in reality.

    As great as Joel and Ellie's story is, I also found the little bits of story tucked into the world itself to be quite memorable. This kind of story telling which relies on player discovery is one of the unique strengths of video games as a medium. A couple of highlights were learning the history (and sudden end) of a community in the sewers and discovering a family photograph with the words "Forgive Us" written on the back next to the shrouded bodies of two children. Chilling stuff.

    Gameplay:

    It's truly rare for a game to combine satisfying narrative with great game play, but The Last of Us certainly manages. There's a real danger when you're fighting stupid enemies like the infected that the combat might get stale, but the developers did a remarkable job of avoiding this. The main infected (runners) do behave predictably, but they move fast, and can easily overwhelm you in groups, or if you are unprepared. The clickers are also fantastically grotesque and ingeniously designed, demanding your careful consideration each time you encounter one. I was surprised at how much time you spend fighting non-infected humans, but again this provides more variety, even if they could have coordinated more intelligently.

    The crafting system also has a real elegance to it. You spend very little time managing your resources, but the decisions you make regarding your supplies really impact the game play. The difficulty level was also good, though I think I might have enjoyed it more on a higher difficulty than normal. There were some challenging encounters, but with all the different ways you can approach them, things never got frustrating. When one approach didn't work, I would be eager to try another.

    I thought it was noteworthy that this game didn't give you a choice regarding the ending. My interpretation was that, despite Joel's early attempts to avoid attachment to Ellie, he does end up seeing her as a second daughter. This, combined with the repressed but still powerful trauma of losing Sarah meant that he simply wasn't able to go through that loss a second time. Even if it meant saving humanity, even if it's what Ellie would have wanted, even if it means lying to her. I thought it was a brilliant conclusion and one of the most memorable endings to any game I've played.

    I really tried to make this a review rather than a love letter about this game, but I had trouble finding anything significant to complain about. The music and sound design kind of sucked (just kidding, they are amazing). I guess it was a bit annoying how the game starts giving you hints about where to go next if you spend any amount of extra time looking around. Also I'm not a big fan of when games give you a visible prompt to push a button- it just kind of kills the immersion for me. But again, minor stuff. What a fantastic game.
  • comment
    • Author: Deeroman
    The game introduces us to Joel and his family hours before an epidemic disease spreads and infects the massive population at an alarming rate. Having survived the epidemic that has claimed most of the population of North - America for two decades, Joel finds himself in a mission to protect and escort a young girl, Ellie, to a safehouse. Their relationship starts of rough, but after these two characters spend more time together on their journey, they come to enjoy each other's company. This game is truly epic. From the great writing, the extraordinary direction, the amazing visuals, and of course the best acting the gaming industry has ever seen. This game receives top score in every category possible from me, because you can see how much work went into creating this product. I recommend this game for anyone who are considering getting it, it is worth every penny, and every hour spent on it. I give it 10/10. A must buy.
  • comment
    • Author: Westened
    I have never played such a game in my entire life that has made need use all human senses I have and catch an overwhelming deal of feelings for each and every character in the plot through their positions. All stages are great in detail, they match the swing and predicament, and the characters have extremely unique personalities. Each and every place has very memorable and meaningful event. Alike other games, emotions trigger off in certain events, but this is even greater than most games, for you just may question your own decisions in-game and reality. When separated from other titles in the gaming industry, The Last of Us makes its way to the top through its deep life-changing plot, unbelievably stunning game-play, survival-based multi-player, and most of all, it's characters. Ultimately, The Last of Us deserves its title as the Game of the Year, scoring 9+ in rates all over the world.
  • comment
    • Author: Tcaruieb
    When I first seen The Last Of Us, in 2011, I was highly curious. I researched it, when I did I was actually excited, what drove was... everything. It had today's design, beautiful architecture and nature. The plot it self was well written, in my opinion. The characters seemed to be interesting with unique dialogue, actions and personality. Joel and Ellie are voice acted and mo-caption acted by Troy Baker and Ashley Johnson, which I thought was superb. The main and supporting characters were also good, in-game and acting. What really got my attention was the main thing that started it all was, CBI, Cordyceps Brain Infection. The truth behind the was... it exists. I don't mean it does what it does in-game, to reality. In reality, it infects insects like ants, beetles and many others, the point is, this drove me to curiosity and enjoyment. So this is not just some zombies coming back from the dead, this is more complex and believable. The way the game works is at a balanced pace, good AI, rarely any glitches or bugs and an incredible story and setting. What was also good was the multi-player, it was intense, fun, cinematic and very smooth(in performance). So all of this has left me to a final verdict, I give The Last Of Us a 10/10, no doubts.
  • comment
    • Author: Aurizar
    well cut to the chase shall we. This game is an Oscars worthy i'm not kidding i'm a moviegoer i watch movie daily 3 times a week at cinemas. so i was visiting my cousin and he has a ps3 and recommend this game to me and i said i don't like games i'm not like you i watch movies then i tempted by reviews and stuff then i play it and boom even at the beginning of this game is just like promising the cinematography is look pretty good the gameplay is chilling and of course the notorious ending when joel lie well thats what you called a movie the voice acting especially joel was a top notch really, you have to play this game even though you're not a gamer
  • comment
    • Author: Impala Frozen
    Single player, yes: awesome, brilliant, and phenomenal. Everything about it has been described I'm sure in other reviews. Believe the hype, the ONLY warning I will throw out there is that some might be really turned off to it as it is indeed pretty slow-paced and the whole game is basically slow sneaking...there were times I was just going through the motions in an effort to see how the story would progress next. But overall it worked well because you never really know what is around the next corner...very tense! K, now on to the multiplayer....or factions as it's referred to. one word: difficult! i don't have the inclination right now to describe all of the specifics...just know that it's frrrrrreaking awesome. never EVER a dull moment (save the wait time between matches or waiting to be teamed up which can take a few minutes grrrr). buy.this.game.
  • comment
    • Author: Ranenast
    Greetings from Lithuania.

    "The Last of Us" (2013) is a masterpiece - pure and simple. This is hands down one of the best (if not the best) i've ever played. This is a short review of this masterpiece, which i played for the first time ever this month for the first time now in 2016 on PS4 - remastered version.

    Surely i can't remember last time i've been so sucked into the world of VG. I knew this was a masterpiece from the first reviews back in 2013, and i hoped that one day i will get my hands on it. "The Last of Us" is one of the main reasons i bought PS4 in a first place.

    Everything in this game works and click on all cylinders, making it one of the best - ever (and not period). Graphics, lightning, music (what a great score from Gustavo Santaolalla) - all technical values and production overall including fantastic voice work and motion capture performances from everyone involved, and ye, especially by Ashley Johnson and Troy Baker as well, well - everyone. Writing and directing by Neil Druckmann is brilliant. There isn't one line in this game that it overwritten or feels forced - it's just perfect - it creates and enriches this horrifying and brutal new world. The story itself is magnificent in it's simplicity - it is not highly original though, but it is not really "what is it about", it is "how it about" - hope you know what i mean. There are some truly sad moments, which literally almost (well, a little to be honest) brought me to tears. And it's this simple bonding between two people trying to survive and find hope to keep on going no matter what that didn't took me as a hostage - i was killed by this game.

    Overall, after finishing main story for the second time now (and i know i will comeback to it at least two time more - at least), i just can't get enough of this world and a brilliant storytelling. This game is literally for everyone - everyone should play it at least once in his lifetime. "The Last of Us" is crowning achievement of virtual games, which you not just playing it - you experiencing it.
  • Cast overview, first billed only:
    Troy Baker Troy Baker - Joel (voice)
    Ashley Johnson Ashley Johnson - Ellie (voice)
    Hana Hayes Hana Hayes - Sarah (voice)
    Jeffrey Pierce Jeffrey Pierce - Tommy (voice)
    Annie Wersching Annie Wersching - Tess (voice)
    Merle Dandridge Merle Dandridge - Marlene (voice)
    W. Earl Brown W. Earl Brown - Bill (voice) (as W Earl Brown)
    Brandon Scott Brandon Scott - Henry (voice)
    Nadji Jeter Nadji Jeter - Sam (voice)
    Robin Atkin Downes Robin Atkin Downes - Robert (voice)
    Ashley Scott Ashley Scott - Maria (voice)
    Reuben Langdon Reuben Langdon - James (voice)
    Nolan North Nolan North - David (voice)
    Laura Bailey Laura Bailey - Additional Voices (voice)
    John Eric Bentley John Eric Bentley - Additional Voices (voice) (as John Bentley)
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