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Short summary

When 99% of the world has been taken over - and an alternate version of Sonic has been summoned by Dr. Eggman, Sonic and friends create a resistance to fight back his evil forces.
Sonic the Hedgehog has been defeated by a powerful mysterious being known as Infinite, who has been altered and corrupted by Dr. Eggman using a mysterious gem, known as the Phantom Ruby. After his defeat, Sonic disappears, leaving Eggman free to conquer 99% of the world with a massive robotic army and his new allies, who are lead by Infinite. During his takeover, Knuckles the Echidna forms a resistance group to rebel against Eggman's rule. The resistance must find Sonic, defeat Eggman's army and liberate the world from his clutches, before Eggman's plan completes in 3 days, which will exterminate all of the members of the resistance forever.

Trailers "Sonic Forces (2017)"

Sonic Forces had started development after the release of Sonic Generations (2011). The game was originally gonna be for the PlayStation 3 and Xbox 360 and meant to be release before Sonic: Lost World (2013), however, due to technical hang-ups with the last-gen systems, it was being shelved due to some ambitious ideas for the project. After being in development for 6 years, the game was finally released for PC, PlayStation 4, Xbox One, and Nintendo Switch in November 2017.

The game features a character customization mechanic where players make their own hero.

This was the second 3rd party game to be announced for the Nintendo Switch (Named the NX at the time of the announcement).

This is the first main series Sonic game to feature playing as a character that isn't some form of Sonic, since Sonic the Hedgehog (2006).

This is the first Sonic game since Sonic Unleashed (2008) to be released on all major gaming platforms.

This is the 7th Sonic game to be Rated E10+ for Everyone 10 and up by the ESRB, after Shadow the Hedgehog (2005), Sonic the Hedgehog (2006), Sonic Unleashed (2008), Sonic and the Black Knight (2009), Sonic: Lost World (2013), and Sonic Boom: Rise of Lyric (2014)

This is the second Sonic game (though first in the main franchise) to have anthropomorphic animal civilians rather then humans, after Sonic Boom: Rise of Lyric (2014).

First modern-era Sonic game to feature The Death Egg.

This is the first time in 11 years that Shadow the Hedgehog is a playable character again. The last time was in Sonic the Hedgehog (2006).

The second Sonic game for eighth-generation consoles, after Sonic Mania (2017).

Blaze the Cat, Cream the Rabbit and Big the Cat are the only reoccurring supporting characters that do not appear in this game.

Sonic and friends have a 3 day time limit to stop Dr. Eggman before his plan succeeds, similarly to Sonikku hiirôzu (2003).

This is Shun Nakamura's second Sonic game as director. The first was Sonic the Hedgehog (2006).

DLC for the game included a Sanic shirt, the famous internet meme, and a pack for Super Sonic. Originally you could only get Super Sonic for free in the month it was released in, but you would have to pay $2 (US) afterwards if you didn't get it. This was dropped after receiving massive backlash from the community, now making the Pack free permanently.

The villain Infinite is very similar in many ways to Sonic the Hedgehog (2006)'s villain, Mephiles. Both have glowing yellow eyes, are a rival of Shadow, summon the Sun down from the sky to try and kill everybody, torture Sonic and actually kill or beat him, and express a very theatrical and sarcastic tone.

The third fight against Infinite is just the Metal Sonic fight except now with Infinite.

Concept Art for the game reveals that Green Hill was originally going to be the site of a Detention Camp and that there was going to be a Boss against Infinite in Null Space. Both aren't present in the final game for unknown reasons.

This game contains 3 gameplay styles. One of which being Modern Sonic gameplay utilising the boost formula, Classic Sonic utilising 2D sidescrolling gameplay similar to the old games and a 3rd gadget-based style used by a customisable character that gives players free Reign over his/her appearance.

Shortly after Forces initial reveal, A Sonic Stadium forum user known only as "Larry" leaked several things about Forces, Including the character creator and Plot Premise (Sonic missing, Eggman winning, Tails "Losing it," Rookie's nickname "Buddy")

This is the first time Omega has appeared in a Sonic game since Sonic the Hedgehog (2006)

When "Classic Sonic" arrives for the first time, Tails remarks "...you're the Sonic from another dimension, aren't you?" This retcons what was established in Sonic Generations (2011) that "Classic Sonic" was a past version of Sonic. However, this can also refer to Sonic Mania (2017), clues being the Phantom Ruby.

You never fight Shadow or Chaos, two out of four of Infinite's illusions. The real Shadow kills the illusion Shadow in a cutscene, while Classic Sonic saves Tails from Chaos in just one hit in another cutscene.

Infinite is the second ever ultra-powerful being that didn't end up betraying Dr. Eggman. The first being the Time Eater (Sonic Generations)

User reviews


  • comment
    • Author: Daizil
    After the great game that was Sonic Generations, it was a mystery if Sonic would ever return back to that style of gameplay. After 6 years of waiting, this game really seemed like it was going to bring Sonic out of the hole that was made by Sonic Boom. This, unfortunately, did not. This is one of the most disappointing games I've ever played, because I was expecting a great Sonic game, and I know the Sonic team can do it, because like I said, Generations was fantastic. But, this is a massive step backwards in almost every way. The story is thinly written and not very fleshed out, as there are plot holes everywhere, the level design is below mediocre to just bad, the mechanics in this game make it to where it pretty much plays itself sometimes, and the gameplay isn't as good as it was in previous games. All of this made the game feel more pointless, extremely bland, and ultimately not that good of an experience at all, which sucks, because this game definitely has some highlights. I think the visuals in this game look great, as they're colorful and detailed. I also think the gameplay is passable. It's not as good as previous games, but it's not bad. The boss battles are also a lot of fun and one of the better parts of the game. And, of course, there's the character creator. This mode is amazing and the fact that the Sonic team implemented it so well in this game is awesome. But, all of these are unfortunately hampered by the previously mentioned flaws. The story is a bit cringe inducing, as it tries so hard to be edgy, but falls short due to the lack of fleshing out it needed. All of the levels are basic and extremely short. I finished each of them in a minute or less, and not a single one stood out at all. The gameplay in this game, while not necessarily that bad, is a bit more jerkier and less fluid than previous games. Classic Sonic, however, is a complete and utter downgrade. His momentum is completely off, as running down an incline and going up a ramp just doesn't work. It's just as bad, if not worse than Sonics momentum in Sonic 4. But, the worst part of the gameplay is sometimes the game itself. This game really does put you on autopilot sometimes, as Sonic just runs automatically and all you do is just hit a few buttons every now and again. This happens like 30-40% of the game, which is way too much for a game. Might as well just watch a let's-play, since I'm not really playing the game at that point. And this is especially annoying considering that dying or even not doing the quick time events do nothing whatsoever. Come on. Where's the challenge and drive to go on? Even on hard mode, it's shocking how easy this game is. Anyways, despite this game definitely not being the worst in the series, it's definitely an immense letdown. I can't in good conscience recommend this game when there's a game like Sonic Mania that's better than this one in almost every way for half the price. And look, I love Sonic. I grew up playing the Genesis games, as well as the 3D games, and I enjoyed most of them. So, it really breaks my heart that after 6 years of waiting for another boost game, we got a game that just might be the worst of the boost series. Overall, while this game isn't really awful, as it does have some definite high points, it's still one of the biggest letdown in the Sonic series, and I don't see myself playing this again for a while.
  • comment
    • Author: Akinozuru
    This game has a huge list of problems but for each problem theres two good things. This game is not the 25th we deserved but is still entertaing enough to exist.
  • comment
    • Author: Tujar
    You've heard it right, "Sonic was never good" "Sonic was only good in 2D" I've never bought into that, I thoroughly enjoyed Sonic from it's 2D days well into the 3D days but the series has been so thoroughly off track since 2006 with it's ill fated Sonic '06 entry. After a series if poorly conceived and boring gimmicks we were treated to Sonic Colors which felt like a real rebound for the series. Then came Generations, many loved it, I was meh on it to be honest, feeling it was too short and the controls too stiff for platforming.

    Sonic Lost World came next which looked like Sega's sorry attempt to ride Mario's coattails with a Galaxy-esque design style and returning the Whisps from Sonic Colors. That game was dull and plagued by so many poor choices. Sonic Boom was another odd experiment that I had hopes for but was sorely disappointed on. Now we have Sonic Forces, promising at first, a game that's been in development for a long time, no sorry rush jobs, enough time to really think about the design mentalities from the last six years and a new generation of consoles to welcome to and it all has fallen apart. Everything done right in Colors has thoroughly been undone in this one game.

    The flaws: Early promises with the first few stages until the game ramps it up with artificial difficulty with a slew of bottomless pits. True pits are time honored platform traditions, even in Sonic games but this game really laid it on thick! This game might as well be Bottomless Pits, the Game, featuring Sonic the Hedgehog. The most egregious of pits, the last two stages, Metropolis and The Tower level where precise timing is key to not falling in these pits that litter these stages.

    The controls are clunky and awkward. You control between Modern Sonic, Classic Sonic (though I guess now he's just Alternate Sonic) and your own custom avatar. Classic Sonic can't make it up a simple loop even while running at a decent pace, what is this, Sonic 4? I thought we fixed this long ago, Sonic Team! Modern Sonic and Avatar are a little floaty thought somehow it doesn't work as it did before in the Adventure series. Again probably because the abundance of bottomless pits makes it easy to overshoot your platform. Despite being floaty your jump is also terribly gimped, as gimped as it was back in Generations. Somehow the game is floaty and gimped at the same time, I really don't understand.

    The whisps are back but terribly this time. Perhaps the most fun aspect of Sonic Colors has been reduced to a small powerup that's good for maybe five seconds at most and is limited to one single weapon your avatar can get. And it's not as though your avatar can change weapons on the fly, no that'd mean doing something well in this. The homing attack, a Sonic staple for 20 years now, since Adventure 1, is here but is bizarrely relegated to the need of a reticule lock on mechanic. Why?! Why change what has been known for nearly two-decades, what's been ingrained into every player who ever picked up a modern 3D Sonic game, why of all things would you change that. This franchise has seen many changes over the years with it's mechanics and styles but if anything has been consistent it's the homing attack.

    The Rage-Quit moment: I had two rage-quit moments in this, first was during the Zavok battle, the first boss in the game. The key is to hold your position on the ground and let his ground pound launch you into the air. This isn't communicated to you in anyway so what's your first instinct, jump into the air to get the homing attack! I must have jumped over and over again but nothing came about. I constantly restarted, intentionally died just thinking maybe I was hitting some kind of bug until I learned the proper way to do that. What's your first instinct in a game like this where the boss rides high in the air, or again any 3D Sonic game before Lost World? JUMP INTO A BOSS! The second moment was the final level, suddenly wall jumping is back! It was nowhere to be found for most of the game but now I have to do it here, with a slippery as can be custom character over an endless amount of pits. I couldn't make it through, I just got fed up with constantly falling and dying and falling and dying! The positives? Though I give this game a real failing score there are just a few bright spots, they're few and not enough to really save this but most of the music is pretty good. Probably one of the better soundtracks in a while from a series sometimes known for better music than games. The last few games have come to rely on dull orchestral scores (orchestral is usually great but not what I come to want in a Sonic game) and badly auto tuned theme songs. Forces goes back to the mix and match of rock and synth pop that made the Adventure games so memorable. But even there there's a few dull tunes, 2D Death Egg was garbage, not taking from either S3&K or Sonic 2 (likely for Sega being cheap in licensing). The story is the same goofy cheesy comedy we've had since Colors, which is for the best, Sonic trying to get too serious just comes off as trying too hard. We had it work once in SAT-AM let's call that lightning in a bottle magic and not keep trying it.

    Early promises of Forces and early good will steadily faded the longer I played. I'm not going to waste more time by finishing it, I'm done with this game and I'm done with this franchise.
  • comment
    • Author: Butius
    Beautiful graphics, amazing music, sweet story, cool villain, great controls.
  • Credited cast:
    Roger Craig Smith Roger Craig Smith - Sonic the Hedgehog / Wisp Announcer (voice)
    Mike Pollock Mike Pollock - Dr. Ivo 'Eggman' Robotnik (voice)
    Colleen O'Shaughnessey Colleen O'Shaughnessey - Miles 'Tails' Prower / Charmy Bee (voice)
    Travis Willingham Travis Willingham - Knuckles the Echidna / Zavok (voice)
    Cindy Robinson Cindy Robinson - Amy Rose (voice)
    Kirk Thornton Kirk Thornton - Shadow the Hedgehog / Orbot (voice)
    Wally Wingert Wally Wingert - Cubot (voice)
    Keith Silverstein Keith Silverstein - Vector the Crocodile (voice)
    Karen Strassman Karen Strassman - Rouge the Bat (voice)
    Vic Mignogna Vic Mignogna - E-123 Omega (voice)
    Liam O'Brien Liam O'Brien - Infinite (voice)
    Quinton Flynn Quinton Flynn - Silver the Hedgehog (voice)
    Matthew Mercer Matthew Mercer - Espio the Chameleon (voice)
    Rest of cast listed alphabetically:
    Nobutoshi Canna Nobutoshi Canna - Knuckles the Echidna (voice)
    Ryô Hirohashi Ryô Hirohashi - Miles 'Tails' Prower (voice)
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