Resident Evil: Code: Veronica (2000) watch online HD
- Original title:Resident Evil: Code: Veronica
- Category:Video Game / Action / Horror / Mystery / Thriller
- Released:2000
- Director:Hiroki Katô,Hiroki Katô
- Actors:Alyson Court,Bill Houston,Peter Oldring
- Writer:Noboru Sugimura,Hirohisa Soda
- Video type:Video Game
- Rating 8.3
- Votes 312
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Short summary
This is the only canonical Resident Evil where the playable character is incapable of wardrobe changing.
This was last of the canonical Resident Evil titles to use the names of actual gun manufacturers (excluding Magnum) and firearms within the game. All the subsequent Resident Evil titles (Resident Evil remake, Resident Evil 0 and Resident Evil 4) used generic or made-up names for their weapons (i.e: Silver Serpent, Broken Butterfly, Blacktail).
In this game, the virus that mutated the residence of Rockfort Island and Antarctica isn't the T-Virus, it's the T-Veronica Virus, at which this is the only game to contain the T-Veronica Virus.
Alfred and Alexia Ashford were both born in 1971; this is also the password used to access Alfred's secret house.
First game in the series to have a super human Wesker. Prior to this Wesker did not have any super human abilities.
In the basement of the torture room (where you get the piano scroll), there are four statues. They carry a sword, a helmet, an armor and a shield respectively. This is a reference to the decoration on the four keys that were used in the Mansion in Resident Evil (1996).
The updated version for the Dreamcast (Japan only) and PlayStation 2, titled Code: Veronica X, included a non-interactive DVD entitled "Wesker's Report". This was a short film which brought players up to speed on the events in the series thus far. Its release coincided with the original Resident Evil's 5-year anniversary.
The game's soundtrack gives a clue to a code towards the end of the game. One track title is "The Code Is Veronica" and it plays the music from the section of the game where you enter a code (VERONICA) to open all the electronic doors before the final fight.
First Resident Evil game to use fully 3D environments. All games before this (besides Resident Evil Survivor, which is a light gun spin-off ) used pre-rendered backgrounds. Pre-rendered backgrounds are pretty much a still image or painting. The game developers insert invisible walls into the background to give the illusion that the game characters are actually interacting with the background.
First game where Chris mentions Leon (the main protagonist from Biohazard 2 (1998))
Last Resident Evil game released on the now defunct Sega Dreamcast.
Resident Evil - Code: Veronica was developed as a direct sequel to Biohazard 2 (1998) for the Sega Dreamcast, so they had intended to call it Resident Evil 3. At the same time, a side-story code-named 'Biohazard 1.9' (or 'Biohazard 1.5') was being developed for the PlayStation, featuring Jill Valentine and taking place just before the events of Resident Evil 2. Even though Biohazard 1.9 was considered a spin-off rather than a true sequel, Capcom still decided to call it Biohazard 3: Last Escape (1999) so that all games originally released on the PlayStation would retain the 'numbered title' format, whereas games first released on other systems would receive a subtitle instead of a number. This practice was abandoned for the prequel Biohazard Ø (2002) and the sequel Biohazard 4 (2005), which were both first released on the Nintendo GameCube.
The game takes place about 2-3 months after Biohazard 2 (1998) and Biohazard 3: Last Escape (1999).
First and only Resident Evil game where the main character does not react when turning. They simply stand still like a chess piece and turn. Other games had the characters walk in place or move realistically when turning.
This is the first Resident Evil game to take place internationally, and not Raccoon City, because of the city's destruction.
Was given an HD remaster for the PlayStation 3 and Xbox 360 in 2011. This includes some slight texture update, widescreen, 720p and a softer and deeper color overlay.
The game started development because of failed attempts to bring Biohazard 2 (1998) to other systems besides the PlayStation console. When producer Shinji Mikami learned that porting the game to the Sega Saturn would not be possible without significantly compromising its quality, he was asked to develop a new game specifically for the Saturn. During its development time, it was decided that Code: Veronica would be further improved, so it could be released on the next-generation Sega console, the Dreamcast.
The game was originally developed as simply 'Resident Evil - Code: Veronica' for the Sega Dreamcast. Due to disappointing sales of this console, an extended version called 'Resident Evil - Code Veronica X' was created for the PlayStation 2 (and also released on the Dreamcast). This edition differs from the original edition based on 10 minutes of additional footage. Added cut-scenes are: Claire meeting Wesker before entering the palace, a new meeting between Wesker and Chris, a longer fight between Wesker and Alexia in her second form, and a final confrontation between Wesker and Chris. This longer version of the game was also the basis of all subsequent ports to other systems, such as the GameCube, PS3 and Xbox 360.
During the early development stages of the game, Alfred and Alexia were named Hilbert and Hilda respectively.
Despite the fact that in the end, Wesker claims that his men have taken the infected Steve, Steve is never seen or heard from again in any future Resident Evil games. The game Biohazard: The Darkside Chronicles (2009) later revealed that Wesker harvested a T-Veronica sample from Steve's body, and sold it to a South-American drug lord, as a cure for his diseased daughter. The "Lost in Nightmares" scenario from Biohazard 5 (2009) also contains some new monsters that resemble the mutated Steve, suggesting further experimentation with the virus.
Although Steve Burnside is mostly a supporting character, he is briefly playable during the campaign. This makes him the first (and one of the few) playable character in the series to die during the main game as part of the narrative (thus excluding 'game over deaths').
User reviews
| Cast overview: | |||
| Alyson Court | - | Claire (voice) | |
| Bill Houston | - | Steve (voice) | |
| Peter Oldring | - | Alfred (voice) | |
| Leila Johnson | - | Alexia (voice) | |
| Conrad Coates | - | Narrator (voice) | |
| Michael Filipowich | - | Chris (voice) (as Michael Fipowich) | |
| Richard Waugh | - | Wesker (voice) | |
| Martin Roach | - | Rodrigo (voice) | |
| Geneviève Steele | - | Announcer (voice) (as Genevieve Steels) |
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